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vikash.kumar
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gameMay 2026Solo developer

Phase Runner

A 2.5D endless runner built in Unity where you phase-shift between two overlapping worlds to dodge obstacles that exist in only one of them.

UnityC#2.5DEndless runner

Overview

Phase Runner is a 2.5D endless runner with one core verb: phase-shift. Two versions of the world overlap; obstacles exist in one phase or the other, and survival means reading both layers at once and shifting at the right instant. This is my one engine-based game — built in Unity to learn where an engine earns its complexity compared to my Canvas/Flutter work.

The mechanic

Endless runners usually stack verbs (jump, slide, dash). Phase Runner deliberately has one: shifting phase. Difficulty comes from pattern density and how the two layers interleave, not from input complexity — which keeps it playable one-handed while staying tense.

Technical highlights

  • Phase-shift rendering — the inactive world layer stays readable but visually recessed, so players can plan the next shift.
  • Procedural obstacle sequencing — patterns are authored as chunks and streamed in with difficulty-aware selection.
  • Unity as a learning benchmark — a deliberate contrast to my engine-free games, to keep an informed opinion on both approaches.

What I'd do differently

Full case study in progress — being expanded with pattern-authoring notes and gameplay captures.